Platform: PS 3, Xbox 360
Genre: Action Adventure
Estimate Release Date: June 2012
RPG … or Action?
Despite Capcom present the title to the public as a general Action, seems to have all the cards on the table to be an RPG, an RPG, and not those easy to understand.A world wide, hundreds of NPCs to interact with, the more enemies against whom we must adopt specific tactics to be able to win a party with 3 other characters that will develop their skills by learning from your choices and characterization of an influential personality in all its parts the performance of the game. What do you say?
To hear the words of the publisher, the game does not completely lose the fluidity, an obligation for every element of Action of respect, but between parties to carry around, to understand tactics and lands to explore, let us have our doubts.
A game for everyone?
Apparently, the player’s decisions during each battle, you will bring the equipment back and how they react to the challenges that the game will be in front of all influential factors to the success of our adventure. Even the height of our character will affect the way we approcciarci enemies and, although they will continue to ensure the smooth flow always in the game, the new Capcom is looking like a game designed for an elite group of gamers.
A new life
In the new world set up by Capcom could decide to pursue a new life, as our trip will be characterized by a dynamic cycle of 24 hours night / day that we let you make different meetings depending on when we play. Also, just like there comprassimo a puppy to care, we will have a game in our companion from the animal world to train and two companions “secondary” to a wide choice that will implement our style of fighting.
Greeting us in our journey we will meet hundreds of NPCs completely dubbed, legions of foes ranging from goblins to griffins to dragons (which then will be our main objective), each with its strategy and its experience to offer.
In the system of combat against the most impressive monsters, such as dragons, hydras and griffons, our battles will be epic and really does not reduce to a simple hack ‘n’ slash on the feet of the beast. Half the time of our struggle we will pass it to look for the weaknesses of our enemies, who may be at our height as the head of the enemy, then forcing us to … climb it. Remind you of anything?
Exactly! The colossi of Shadow of the Colossus had exactly the same Achilles’ heel, ie critical points scattered throughout the body that we poor climbers were forced to find and hit. Capcom has decided to borrow this peculiarity, but will implement it properly in its Action / RPG? We’ll see.
LEVEL OF WAITING: 8 of 10