Preview: Tom Clancy’s Ghost Recon:Future Sodier

February 7, 2012 5:04 PM 0 comments Views: 49

Platform: PS 3, Xbox 360, PC

Game style: TPS

Developer: Ubisoft Paris, Ubisoft Red Storm

Publisher: Ubisoft

Estimate release date: March 2012

Tom Clancy has repeatedly imagined the war of the future and Ubisoft has indulged his every fantasy sci-fi series of Ghost Recon. In response to the recent flurry of “futuristic shooter”, Publisher is preparing to feed the hungry and trigger-happy players with an eye to the future with its Ghost Recon: Future Soldier. Return permitting.

Back to the Future, weapons in hand
Postponed twice already, Ghost Recon: Future Soldier is an ambitious tactical shooter, it also rejuvenates the series, aims to revolutionize (or at least modernize) the genre.
How to tell the guys at Ubisoft , this will be a “XPS” Shooting a somewhat ‘First Person, a bit’ in the Third. In fact, the game setting will vary depending on the time: you can advance the field of battle – maybe in stealth mode, optical camouflage (Snake? SNAAAAKE!) Enabled – driving your alter ego from a shot in the third person, then closer to the action and destroy enemies in a classical setting in person.
Future Soldier will see you engaged in a not too distant future, in the guise of John Kozak, again chosen member of the elite Ghost team. Together with fellow Ghost (the leader, in fact), Pepper and 30K you will move in different locations around the world, from Africa to the North Pole, to fight a war that will soon prove to be anything but a whim of the classic superpowers: c ‘ Something big is behind the enemy you fight, and when we do not know what the enemy.
All this, in a campaign of 14 missions from the total duration of approximately 10 hours of play.


Tom Clancy's Ghost Recon:Future Sodier

Tom Clancy's Ghost Recon:Future Sodier

Power is nothing without control
As required by this brand, in Ghost Recon: Future Soldier teamwork will be the leitmotif. What we’re working Ubisoft  is a game where the key will perform gigs and performances orchestrated by action taken at the same time, marked by “Three, Two, One …” the leader of the Ghosts. To do this, you will also find an attractive tactical system, Cross-com: composed of a reporting system in augmented reality, ATLAS, and another operation, WAR, coordinate operations and distribute the shares among the comrades will be simple and intuitive . Through this interface, you can order your companions out where to stand, what action to take and when to do it (respectively to the actions of the companions, or in their own time). In addition, you can keep under control the state of the companions and their weaponry, although they will be away from you.

“Want to go to war?”
We were well aware, and we at Gamegazine I will confirm. Ghost Recon: Future Soldier will be playable in co-op with up to 3 friends, so you can completely controls the Ghosts as if you were really you on the battlefield. And, listen, listen, you can play with the whole country! However, we do not have official confirmation on the possibility of playing the campaign with friends through the convenience of online (which is likely, but we will not promise anything), or if the “human Ghosts” will be playable only locally. The idea of ​​being able to share the campaign “in a single” in 4 is electric and we are sure that Ubisoft did not disappoint us, giving us the opportunity to do so comfortably stand on their own bedroom.

The ghosts collide once again
Everywhere will be the multiplayer, which right now promises to make sparks.Developed a “four hands” with the bad guys of Red Storm, will be strongly focused on teamwork and its peculiarities, there will of an innovative management team.Although we have not many certainties in this regard, it is expected the presence of a “foreman” (how and when will “elect”, is a mystery) that will manage the team of 8 players (the game will involve a maximum of 16 players online). Through a simplified version of Cross-com, you can give orders and objectives to the team by pressing a few keys in sequence.
The Ghosts will clash in 4 different multiplayer modes, including the classic mode of the series “Siege” and a vision of clanciniana Team Deathmatch (the other two modes are kept under lock and key in the  offices of Ubisoft).
At the level of “singular” you can come into play with 3 classes (Rifleman, Engineer, Scout) that will expand and upgrade with new equipment with increasing levels of in-game experience. In addition, you can change weapons in almost every way by Gunsmith, a sort of “virtual dealer” that will allow you to open (literally) the weapon, the aiming system to the type of rod equipped, through the trigger you prefer : a system for customizing so deep and maniacal had never seen on a consumer AAA shooter, Ubisoft compliments!

Better with Kinect sensor!
Just as is labeled on the cover of the Xbox 360 game, Ghost Recon: Future Soldier will be more immersive and enjoyable thanks to the Microsoft console Kinect. At least, it promises Ubisoft Paris. Unfortunately, the only sections in which we could see Kinect assets are in the manic Gunsmith and in a brief session in-game, but that was enough for us to start training with a view to war output of Future Soldier.
In Gunsmith, the arms will be fully editable and selectable with the use of hands or, if you’re lazy, the voice! Rubbing her fingers you can scroll between your weapons first, then open them and “catch” the pieces that you want to mount. Once you change your weapon, you can try it as if you right between your hands, start the test session, Will you aim with your left hand and right hand opening, you will shoot. Now, we know that the thing could be quite unnatural, but it is also true that for a webcam (especially at low resolution like the one that mounts Kinect) is very difficult to capture the movement you would do with the index finger to pull the trigger.
In the game, instead we were shown little or nothing: just a rudimentary adaptation of the test session of the weapons in first person. The fans are already dreaming of being able to command the Ghosts in voice, a bit ‘as it was in SOCOM on the PlayStation 3 via the appropriate microphone, and we of Gamegazine like you have great hopes that this hope will be accepted by Ubisoft (the thing I entirely convince to buy Kinect, ndMattia).

Ghost Recon: Future Soldier is promising and the fans have marked all the promises: by March 2012 should be released on PC, PlayStation 3 and Xbox 360, a Shooter First / Third Person definitely innovative, captivating and engaging. We hope that the transalpine not disappoint the expectations, because they are really high!

LEVEL OF WAITING: 8.5 out of 10

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